"You‘ve got to start with the customer experience and work back toward the technology - not the other way around."
Does this rules apply on the Apple Watch ? NO
I just saw an ad for the first time on Chromecast.
Let’s do this. Who’s with us?
▼ Reshared Post From Daniel Foré ▼
Back in the day, there was this great app for windows called “RPG Maker”. As a game engine, it wasn’t really that powerful. It was just in 2D and there were a lot of restrictions. But its main strength was that it was stupidly easy to use. A non-programmer could pretty easily generate a decent quality game. I played through quite a few of them. One of my favorites was an adaptation of a book. Another was built around the concept of only using the default characters and assets that came in the “run time package”.
I think we need another “RPG Maker”. A stupidly simple game engine that enables indie game designers to get their ideas out there. But I have an idea about how to really make it awesome:
Let’s start a “Game Studio”. And let’s run it like Blender: every year the studio puts out a concept that’s intent is to create/improve features for the engine. But actually, instead of putting out a new concept game every year let’s make one game: an action/adventure MMORPG.
Why would we make an MMO? Mainly because it’s probably one of the hardest types of games to make, with all the challenges of any other genre combined, plus networking. But also because we can probably make some money off an MMO by doing some kind of freemium/subscription model and invest that into the incredibly talented people it takes to build a game engine/game.
The goal being to create a game engine that enables relative non-developer game designers to create beautiful, immersive gaming experiences with a Linux-first mentality. Let’s not just be another platform for game designers. Let’s be the best platform for game designers.